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Pondering // 3D Character & Concepts 2021

Pondering 3D Animation 2020 | 3rd Semester

As the Vision Keeper (director/producer) of this animated short created by the team of Hoa Hoang, Victor Keidl and Verena Ohm I took part in a feature complete production. I was responsible for Story, Character Modeling, Texturing, Rigging (mixture of Advanced Skeleton and dynamic hair rig), Shading and partly Lighting and Rendering. As our first group project, it was carried out remotely with daily standups, task tracking and no access to render farms. With 30 shots and a production time of 4 months, a lot was learned regarding production management and "killing one's darlings".
Music by Vincent Ruhl and Vincenz Adler.

Lydia Wireframe and Blend Shapes

Lydia 3D

Lydia 3D

Offline (Cycles) vs Realtime (Eevee) Rendering in Blender

Offline (Cycles) vs Realtime (Eevee) Rendering in Blender

Lydia in front of the pond (Pondering)

Lydia in front of the pond (Pondering)

Lydia

Lydia

Noel T. K. Variations

Noel T. K. Variations

Lydia animated (no color correction)