I. Water Bubble FX: Many challenging components like FlipSim, Pyro Smoke for the Bubbles, Particles and overlapping geometry within an ocean volume were added together. Rendering in Karma Solaris.
II. Magic Clock: Model and Rigging in Maya, transfer of Alembic Animation to Houdini, where the drop was simulated. Rendering with Redshift.
Overall, the ACES OpenColorIO workflow was used for rendering and compositing to ensure vibrant saturated colors.